View Full Version : glDrawPixels

08-16-2000, 11:59 AM
It seems there is a limitation in glDrawPixels in that scan lines must be on a 32bit boundary. Two questions does 32bit boundary mean the scan line has to be a multiple of 4 (eg 4, 8, 16 ... 4 x N)? Is this limitation specific to the windows implementation of OpenGL? Are there plans to change this in the future?

Thanks in Advance

08-16-2000, 10:46 PM
Look at the functions glPixelStore for further details on packing and aligning of pixel data and check the related functions glPixelTransfer, glPixelMap, and glPixelZoom, too.