blending 2 textures based on alpha

Hi

I just want to do following:

  1. load 2 textures
  2. bind each to a texture unit
  3. make a linear interpolation between each textures color by primary colors alpha

I did it already using register combiners, but I think rc are a little bit overkill for that quite simple task. And RC are not ARB :frowning:

Bye
ScottManDeath

I sugest you look at ARB_texture_env_combine.
http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/006880.html

//Teknicida

Hi

THX, its all I wanted to know :smiley:

Bye
ScottManDeath