View Full Version : Optimizing into strips
11-14-2000, 12:29 PM
Does anybody know of an efficient way to sort all of the triangles in a model into triangle strips? It's been a pain in the ass.
11-14-2000, 03:44 PM
In a general model it must be extremelly dificult, no?
nVidia has code on their web site to do
Note that you only need to get "good enough"
results; finding the "optimal" strips isn't
strictly necessary for gaining the most out
of batching the primitives, reduce vertex
traffic, and getting good utilization of the
transformed vertex cache (if you have HT&L).
Powered by vBulletin® Version 4.2.3 Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.