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raverbach
04-08-2003, 05:11 AM
After seeing some real funny off-topic questions ..and some way cool answers like ...
"OpenGL stands for ..... and not for Open
Dish Washer .." http://www.opengl.org/discussion_boards/ubb/biggrin.gif

well letīs be creative and post some waaaay off-topic things just for fun http://www.opengl.org/discussion_boards/ubb/smile.gif

First One

Hey People ...how can i implement an automatic Pizza Slicer in OpenGL ??

can i use some OpenGL for collision detection between the slicer arm and the pizza ... do you think that fragment programs will do any good for the correct renderization and real-time visualization of Pizza ?
Ohh of course ...can i use the OpenGL for playing the sounds and do the Joystick control ??

http://www.opengl.org/discussion_boards/ubb/biggrin.gif

Feel free to join http://www.opengl.org/discussion_boards/ubb/smile.gif



[This message has been edited by raverbach (edited 04-08-2003).]

Overmind
04-08-2003, 06:22 AM
After some time we could vote about the most creative idea. Here is my entry http://www.opengl.org/discussion_boards/ubb/biggrin.gif

My computer is slow because my harddrive is fragmented. I read about arb_fragment_program and I think it may solve my problem. Can anyone help?

I already searched google and found nothing. Full source code of the solution including instructions how to compile would be nice.

hcdlt
04-08-2003, 06:47 AM
yeah, that's cool ;-)

here's mine:
can you give me some advice on how to code a doom3-like engine? i've just started learning HTML and i heard that john carmack was coding with this OpenGL thing. where can i download it?

hcdlt
04-08-2003, 06:52 AM
or this one:
my monitor is reflecting a lot of sunlight. i tried to fix that by using OpenGL pixel shaders all over the screen but it doesn't seem to make any differences. suggestions?

JONSKI
04-08-2003, 08:13 AM
How do I use glReadPixels() to read things that I draw on the monitor with a marker?

WhatEver
04-08-2003, 08:16 AM
This is an advanced question http://www.opengl.org/discussion_boards/ubb/wink.gif

How do I get OpenGL to load md3 models?

Zengar
04-08-2003, 08:22 AM
It's obvious...

glLoadMD3(filename);

vincoof
04-08-2003, 11:34 AM
I searched about rendering virtual worlds in OpenGL and I found the glLoadMatrix command.
I've tried to call glReloadMatrix(GL_REVOLUTION) but nothing happens. Please help !

Jan
04-08-2003, 11:41 AM
Originally posted by vincoof:
I searched about rendering virtual worlds in OpenGL and I found the glLoadMatrix command.
I've tried to call glReloadMatrix(GL_REVOLUTION) but nothing happens. Please help !

Maybe you forgot to call glMatrixMode (GL_VIRTUAL_WORLD_PROJECTION);

Zengar
04-08-2003, 11:41 AM
// enjoy OpenGL!
glEnable(GL_DONT_GET_TIRED);
glEnable(GL_DONT_GET_HUNGRY);
glEnable(GL_DONT_NEED_SLEEP);
#ifdef student
glEnable(GL_DONT_NEED_TO_GO_TO_SCHOOL);
#else
glEnable(GL_DONT_NEED_TO_GO_TO_WORK);
#endif
glEnable(GL_DONT_MAKE_MISTAKES);
// GL_DOES_MAKE_FUN is in the core OpenGL since v1.1;

Zengar
04-08-2003, 11:43 AM
Originally posted by Jan2000:
Maybe you forgot to call glMatrixMode (GL_VIRTUAL_WORLD_PROJECTION);

Or even better
glEnableClientState(GL_I_HAVE_VERY_BIG_GUN);
glEnableClientState(GL_I_AM_FASTER_THEN_THEY_ARE);

kehziah
04-08-2003, 12:01 PM
Originally posted by Jan2000:
Maybe you forgot to call glMatrixMode (GL_VIRTUAL_WORLD_PROJECTION);
Nah... He forgot to reload the matrix : glLoadMatrix(GL_MATRIX_RELOADED_HINT, GL_TRUE);

NitroGL
04-08-2003, 12:39 PM
glHint(GL_DONT_HAVE_A_CLUE);

KuriousOrange
04-08-2003, 12:47 PM
glBegin(GL_BORED_UNCREATIVE_TIMEWASTERS);
//glEnd();


[This message has been edited by KuriousOrange (edited 04-09-2003).]

Tom Nuydens
04-08-2003, 01:47 PM
*cue sound of toilet flush*

rgpc
04-08-2003, 06:11 PM
I wasn't going to contribute but...

This (http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/009218.html) is the kinda crap that should win the most votes...

JustHanging
04-08-2003, 09:13 PM
How about
glPush(GL_THIS_DAMN_THREAD);
glFlush;

No, it's great to see you guys go creative. Please go on...

-Ilkka

kansler
04-08-2003, 10:34 PM
The following will be available in GL2:

glEnable(GL_CODING_ADVANCED_POST, GL_OFF_TOPIC);
glHint(GL_ALL_MY_PROBLEMS_SOLVED);

Ysaneya
04-08-2003, 11:15 PM
glFinish(GL_STUPID_THREAD);

Y.

M/\dm/\n
04-09-2003, 12:15 AM
glGetString(GL_EXTENSIONS);
call can not be executed, reason: out of RAM http://www.opengl.org/discussion_boards/ubb/frown.gif

Relic
04-09-2003, 12:23 AM
Originally posted by Ysaneya:
glFinish(GL_STUPID_THREAD);
Y.
Isn't touching a thread done with glSwedish(). Oh no, I touched it.

JustHanging
04-09-2003, 12:35 AM
I agree. No reason to pull the finnish into this!

-Ilkka

Kilam Malik
04-09-2003, 06:38 AM
I started to program a first person ego shooter. I want to show a map of the building to the player. For this I call glGetMap(). But nothing happens. I also tried glGetPixelMap() but also nothing happens. Can you help me?

Elixer
04-09-2003, 10:10 AM
Posted in a forum a long time ago...

"Hello y'all! I am trying to add a mirror in my game, so i can see myself. Is there a glmirror or whatever function? I don't have the docs, so I can't look!"

NOW, you can glFlush() this thread. http://www.opengl.org/discussion_boards/ubb/wink.gif lol

C++
04-10-2003, 01:24 AM
Hey, everybody !!!
I see, you still laugh of me!
And do you know that I wrote program with using my personal function glTraceRayEXT and it gives me a 12,345,678.900 intersections per second?!
Teach from me how to write super programs:
This is my program:

#include [www.opengl.org/C++`s folder/gl/glext.h]
void main()
{
I: - Hey, glTaceRay, give me a some intersections
GeForce2MX: - You are welcome, C++, hold a pocket more widely and wait...
I: - GeForce2MX, show me a very nice image.
GeForce2MX: - No problem!
glDestroyTopic(glGetCurrentTopic());
glDestroyHint(GL_WITH_CONTRIBUTORS | GL_WITH_WHO_WATCHING_AT_THIS_CODE_NOW);
}
// Copyright @2003, C++ corporation.
// All right reserved.
// For viewing this code you must go to prison.

Are you watching this code now? ...
!!!
Aha! You watching! It`s criminality!
But, hopefully, you can buy my silence!
Well, now you owe me a $ 2000 if you don`t want to go to prison for 200 years.

Thank you for attention :)

raverbach
04-10-2003, 02:27 AM
Hey C++ , no one is laughing at you ...this is thread just for fun ...i did not started to offend anyone , just for the Gl coders take a little rest and write some funny stuff

pinkxp
04-11-2003, 08:54 AM
I am porting an old shoot'em 'up written for the ZX Spectrum on SUN SOlaris 9 but I found really disappointed because SUN guys decided not to support the ARB_convert_toOS(GLenum GL_SOURCE_PLATFORM,GLenum GL_DESTINATION_PLATFORM) extension. Now what can I do ? I tried wrapping it into a precompiled shader for Directx 9 but it still
flickers...any suggestion ?