ARB_vertex_program sample

Also my new demo (my small little plug ) http://area3d.net/story.php?id=302

Those lucky few that have a 9700 now (like me ) might get some use out of this.

Happy coding.

NitroGl, that’s not fair!

I haven’t looked at the extension specs yet but from what I have seen in your demo, ARB_vertex_programs are looking great! I’m looking forward for the NVidia driver implementation to try them out

The new nVidia drivers (40.41) that have just been released now support it.

Here are the Win2k/XP: http://www.nvidia.com/view.asp?IO=winxp-2k_40.41

COOL

Thanks for posting the news!

argh, the new nVidia drivers (40.41) sucks with 2 cards, OpenGL uses the PCI card (GeForce2 MX) instead of the AGP card (GeForce3), even if I change the primary monitor tick box!

nitroGL, what other extensions does your card have?

Did you guys read about the R300 @
www.tomshardware.com

The memory chips look tiny, and just as I thought, it needs a extra power supply for that bastard of a VPU! Right Nitro?

A lower Mhz version will be out soon (non Pro)

V-man

Yup. I don’t mind the connector, but it’s only needed if it’s running on AGP 4x, on 8x it doesn’t need the extra power.

I submitted a report to Delphi3d.net: http://www.delphi3d.net/hardware/viewreport.php?report=485

Yeah, but where is the ATI_fragment_program they talked about in their SIGGRAPH papers? I only see ATI_fragment_shader.

Dan

Originally posted by Dan82181:
[b]Yeah, but where is the ATI_fragment_program they talked about in their SIGGRAPH papers? I only see ATI_fragment_shader.

Dan[/b]

I think that’s still in testing. The ICD it self has the entry points for ATI_fragment_program, but it just doesn’t expose the string.

I hope they release the spec for it soon, I’m wondering if it will have the same limitations that nVidia’s floating point stuff has (like no mipmapping, or filtering).