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Arath
08-01-2002, 11:29 PM
Hi,

actually I'm trying to do some stuff with vertex shader that I already know from Direct3D (shame on me, I know!). I've already got a memory manager to use the VAR extension and I wonder if I can put the variable that I set up with the function glVertexAttribPointerNV in AGP ou Video memory like I do for pure TL rendering with glVertexPointer() ?

Arath

PH
08-01-2002, 11:56 PM
Yes, you can do that. That's what I do on the GeForce3 ( runs very fast too ).