“You have a very thin skin, it wasn’t my intention to attack and I agree with others that I was simply stating the obvious w.r.t. stencil ops vs stencil test, I was trying to be helpful although I could have tried a gentler approach.”
stating the obvious under the circumstances can only be reasonably interperetted as condescending behavior. which serves no one, wasting your time as well as my own. the only remaining motivation is one of ego. this is the advanced forum is it not? perhaps this is how people treat one another, but i don’t find it terribly comforting. especially under the impersonal circumstances.
“Shelter my ego from what?”
your conscious i would suppose. i wouldn’t know really.
“All I did was point out korval was correct, how is my ego affected?”
i’m sorry i don’t recall the discussion.
“I don’t think you have an appreciation for just how off base your disagreement with korval makes you look to the informed reader.”
i don’t recall disagreeing on any technical grounds. perhaps i might disagree with any lack of consideration or general aloofness.
" I explained in my post the difference between stencil ops and stencil testing"
yeah one is rendering to mask one is rendering through mask. what good does that do me. recall the whole point was to find methods to subtract from fill rate. do you have nothing more to do with your time than to treat others with kids gloves? really. this is the advanced forum is it not?
“perhaps you should take the time to read that part of my post. Implementing stencil shadows with any degree of comprehension would make what korval has written absolutely clear to you.”
i did not deny his/her words nor did i disagree as i recall. i probably disagreed in the manner they were delivered.
“I’m sure it’s possible to do a great stencil shadow demo with an incomplete understanding of the details, there are plenty of tutorials to get the code from but understandig exactly how this works can be rewarding and help you make real progress with your own ideas.”
i’ve seen two or three tops different versions of using the stencil buffer in shadow rendering. its bells and whistles surely would warrant more uses i thought. more often people are narrow minded. they see one way to use to use any given object for instance. its easier to say what can be done than what can’t be done.
in any case while we’re on the subject.
i’ve noticed for some time when rendering shadows it seems that if you position the view in a particular spot the frame rate will fall way down move a few degrees over and its totally gone. what is it with these spots? any solutions? what could cause this behavior?
anyhow i’m moving on to bump mapping now. i hope i don’t cause quite the same uproar over that.
must be going,
michael