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jyoung77
04-01-2003, 11:30 AM
Hi,

I have a 2-D arrow as shown below:
.
. .
. ..............
. .
. ..............
. .
.

Is it there an easy way to render such an arrow wrapping itself around a cylinder, i.e rendering an arrow coincident to a curved surface? Maybe I can decompose it into many small polygons. But I am looking for a solution as easy as drawing a quadric sphere or a quadric disk, say. Please advise. Thanks.

Tony

SirKnight
04-01-2003, 01:43 PM
Ok this seems too easy so it's probably not what you're looking for. How about making a texture of an arrow and just use texture mapping to paste the arrow on the surface?

-SirKnight