View Full Version : PocketGL & iPAQ

12-04-2002, 12:55 AM
I am trying to make an application for iPAQ which contains 3D graphics, but I don't know how I can do it. I need to generate these graphics and they have to be able to act depending on if you have picked on them or not. I mean, they have to move themselves when you pick over each of them.

I have seen with OpenGL I can make 2D and 3D graphics applications, but I'm not absolutely sure if it fits me completely. I have seen another environment "Mesa" which is another 3D graphics library. And I have seen that with Embedded environment I can generate apps for iPAQ. But I don't know which is the best of them to make my application or what is the best software to develope it.

I only need to be guided in order to start the app. as I'm getting a little bit lost.

12-04-2002, 02:34 AM
You might have to roll your own engine completely for the iPaq. Windows CE does not support OpenGL (I'm quite sure). I believe people are working on a standard for OpenGL (embedded OpenGL).

I guess its possible to use the game mode on the iPaq and render polygons, doing the view transformation and clipping etc. yourself but it seems like a lot of work and I wouldn't rate the fps!

12-04-2002, 02:41 AM
I'm sorry but I'm just a beginner on this theme. :P Could you please be more explicit in your advice? What's embedded OpenGL, where I can find a manual or tutorial, if you have worked with it, if you have any example.....
Thanks a lot!

[This message has been edited by christalb (edited 12-04-2002).]

12-04-2002, 03:02 AM

Take a look at OpenGL ES (Embedded subset) at www.khronos.org (http://www.khronos.org)

-- Niels