PDA

View Full Version : HW compitability



M/\dm/\n
12-11-2002, 10:07 PM
How can I check compitability of my prog with different HW. My program, as long as it din't included vertexshading, ran fine on GF2&TNT2 but went crazy on new intel boards. Somthing went wrong with textures http://www.opengl.org/discussion_boards/ubb/frown.gif (I wasn't using texsubimage & din't deleted old ones, jut overwrited the ints with new values so I guess that was the fault, shocking) I'd like to see what'll happen with different options/effects on GF3/4 and ATI, but I don't have 10+ Vcards in my shelf. Is there some sort of emulators.

bashbaug
12-11-2002, 11:58 PM
Can you send me some more information about the problem behavior you're seeing on Intel hardware? If it's caused by a driver bug I might be able to help out. Thanks!

-- Ben

M/\dm/\n
12-12-2002, 12:22 AM
I think it was my fault, because I generated n textures at two variables of unsigned int. I created 1 one, then used it in the list, then without deleting or subimaging created one I added next texture to same int.
tex0=gentex("a.bmp");
...listgen...
tex1=gentex("b.bmp");
and so on.
The result was - my skybox was generated correctly, but walls of house (walltex@tex0+lightmap@tex1) were made of one texture used in my skybox.
Although, I just remembered that wall textures are the first ones generated in my app.