Environment mapping - spherical

Hi
I am trying to create a reflective pond with ripples, but am totaly new to environment mapping. Does anybody have a tutorial or examples that I could learn from. Specificaly spherical mapping so I can produce correct ripples.

Cheers,
Tom

Then you will love this demo from nVidia’s developer web site:
http://www.nvidia.com/Marketing/Developer/DevRel.nsf/pages/6B1DB73FDF97185588256872000214EF

It shows water, ripples, and environment mapping !

The only thing I never understood about this demo is: why the hell don’t they use the normals provided in the ASE file… (it looks so much nicer !).

Regards.

Eric

Hi, I have tried to download the source at the above address and it seems to be corrupt I can only get to 90%. I was wondering if anybody already had the source ?? If so could they email it to tmwp197@ecs.soton.ac.uk Cheers