Hi,
Before using glBindBuffer function, I have to use some “ExtensionPointer” function.
How can I declare a function pointer, without rewriting a syntax? Any predeclared typedefs?
Would GLEW do the bindings for me?
Hi,
Before using glBindBuffer function, I have to use some “ExtensionPointer” function.
How can I declare a function pointer, without rewriting a syntax? Any predeclared typedefs?
Would GLEW do the bindings for me?
yes glew does it all
Can I use it in commercial products?
I guess you can, or declare GL_GLEXT_PROTOTYPES.
What is GL_GLEXT_PROTOTYPES? How to use it?