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akuda
03-28-2006, 09:55 AM
Hi,

Before using glBindBuffer function, I have to use some "ExtensionPointer" function.
How can I declare a function pointer, without rewriting a syntax? Any predeclared typedefs?
Would GLEW do the bindings for me?

CrazyButcher
03-28-2006, 11:03 AM
yes glew does it all

akuda
03-28-2006, 11:37 AM
Can I use it in commercial products?

jide
03-28-2006, 12:02 PM
I guess you can, or declare GL_GLEXT_PROTOTYPES.

akuda
03-29-2006, 10:07 AM
What is GL_GLEXT_PROTOTYPES? How to use it?