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Zeno
05-15-2003, 10:47 AM
Quick question: When I call


glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nTextureUnits); on a GeforceFX 5600 with 43.45 drivers, it returns 4. Shouldn't it be at least 8, and maybe 16?

-- Zeno

jra101
05-15-2003, 10:55 AM
This is correct behavior.

Please see this post for more info: http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/009119.html

Zeno
05-15-2003, 11:06 AM
Awesome, thanks http://www.opengl.org/discussion_boards/ubb/smile.gif