This OpenGL debugger supports OpenGL 1.5 standard and additional extensions.
Latest features include automatic trace of OpenGL errors, the ability to save OpenGL state variables snapshot into a file and to record the OpenGL calls log into a file.
In addition, the gDEBugger now supports Windows XP service pack 2.
True we already knew that but … now that a thread is opened on this tool …
Has anyone tried gDebugger? I dloaded it and tried it out and every single OpenGL app I try to use with it dies a quick death … before any graphics are displayed. Actually, it appears that it is crashing following a window resize in each app. This happens with all of my Win32 and Glut based apps as well as all of the NeHe lessons.
Also, the teapot example supplied with the debugger crashes. It displays the teapot just fine but whenever I stretch the window it dies as the others do …
It looks like it would be a fantastic tool if only it worked.
We and a lot of beta sites tested gDEBugger on quite a few machines, but didn’t encounter such a problem.
We would like to find the problem and fix it ASAP.
gDEBugger “dynamic OpenGL32.dll load” support has few limitations. Most of the limitations can be workaround (see our FAQ page ). Absolute path loading is currently NOT supported.
We plan to add a mechanism that solves all these limitations (including the absolute path loading) in one of our coming versions.
Until then, you can modify your code to use relative path while debugging.
Please let us know if you have any questions / comments.