View Full Version : Normals of triangles and display... ?

07-02-2003, 06:22 AM
I have one triangular model but normals are not harmonized.

To display nicely, the normals of all triangles should be harmonized.. But
If I don't want to do any calculation, is there any way to display the model nicely regardless of the nomal vectors of triangles ?

In some viewers, I could simply display the model well of which triangles have different normal directions..

So, I am wondering how I can dispaly the triangular model that has different facing triangles..

What kind of tips should I use ?

Thank you.

07-02-2003, 08:14 AM
There's a section in the classic Zed3d (http://www.math.mcgill.ca/~loisel/zed3d095.zip) by Sébastien Loisel. Just look through zed3d on a section on unifying edge order or something like that.

07-02-2003, 08:56 AM
I'm not really sure if I understand your question correctly, but wouldn't two-sided lighting with equal material properties for both front and back sides solve your problem? Of course you also have to turn off backface culling.