Texture and a wall !

Hello !

How can i make to apply a texture 16*16 in a big wall in an opengl application ? (i don’t what that my texture is scale …) ???

thanks !
bye
cyril

I’m not very good at interpreting your version of English, but if you want to tile your texture:
Make sure that the texture’s wrap mode is set to GL_REPEAT.
Use texture coordinates greater than 1 eg. glTexCoord2f(16, 16);

Hope that’s what you wanted to know.

Hello !!

I’am sorry for my bad english !
You have interpreted my question very good !!
Thanks !
bye

Originally posted by Don’t Disturb:
[b]I’m not very good at interpreting your version of English, but if you want to tile your texture:
Make sure that the texture’s wrap mode is set to GL_REPEAT.
Use texture coordinates greater than 1 eg. glTexCoord2f(16, 16);

Hope that’s what you wanted to know.[/b]