I have a question to You, I have thought that You will be able me to help, if You not against.
I use GL_ARB_multitexture for imposition of the second texture on polygon.
This works well, but only for lightmaps.
I want to hear possible with use GL_ARB_mutlitexture:
Do the second texture not blending and possible control this blending?
Possible impose on polygon environment texture, as the second texture
and do her blending or on the contrary?
I have advised to use GL_EXT_texture_env_combine.
I tried to use this extension, but I have not got the due result.
Please if You know as this do, help me, if possible that show this
in the manner of source code.
What is the point of using multitexture and NOT blending the two textures? If the second texture just replaces the first, why would you use the first at all?
I’ll assume that this isn’t really what you meant to ask, so can you explain precisely what it is you’re hoping to achieve?
Use glTexEnv*() to configure the way multiple textures are combined. Here’s a list of possible operations from the GL_ARB_texture_env_combine spec (which you should read carefully):