View Full Version : OT: Hidding textures?

09-23-2002, 03:46 AM
How do most games HIDE there textures from the user? So that they cant see them in the game folder? I was curious if this could be done quite easily, or if it took alot to do?

The one exeption I have found was Quake 3. I could fine ALL of there textures, exept the map textures. So how is it done, how do they hide them.

Special notes: I am currently using devIL to load my images, and I would like it to work for ALL platforms. Any suggestions?

09-23-2002, 03:58 AM
depends what you mean with hiding them.. I have a virtual filesystem in an own 'zip' file ( not compatible with the normal Zip), but if someone erally wanted to extract the files i guess that shouldnt be a problem

attrib *.* /s +h works in windows i guess :-)

09-23-2002, 04:04 AM
The map textures are in the pk3 files. Maybe you were looking into the wrong one? I've looked at them before. Try looking in there again. http://www.opengl.org/discussion_boards/ubb/biggrin.gif


[This message has been edited by SirKnight (edited 09-23-2002).]

09-23-2002, 12:53 PM
lol hide them?

I think you are better off scrambling your files, but even then,it is possible to snoop with gltrace.

Anyone want a hacked version of gltrace that copies the textures to your harddisk?


09-25-2002, 07:28 AM
what is gltrace? does it log all opengl calls?

09-25-2002, 11:24 AM
yes so everyone can see your tricks, grab your textures etc so hiding them is useless http://www.opengl.org/discussion_boards/ubb/smile.gif
btw theres also another similar program thats works for opengl + d3d

09-26-2002, 12:09 AM
Yes V-Man I'm interested in that.
Where can it be find?

09-26-2002, 08:35 AM
very nice.... http://www.opengl.org/discussion_boards/ubb/biggrin.gif

09-26-2002, 05:08 PM
Originally posted by Antorian:
Yes V-Man I'm interested in that.
Where can it be find?

Not on the web! But you get get the original gltrace and hack it up to your liking.

NOTE: textures are copyrighted too, so dont go stealing them.


09-27-2002, 04:20 AM
Yes but it's only to test my app, cauze I must see how is performed the texture, (I use algo that generate texture and modify them in real time) so would like to know at a time what's the texture evolution in real time. (by pressing a key at the good time).
So I currently use a second display to see what is performed, but...it's not enough acurate. (I must know waht are the values of the pixels of texture).

I don't want to hack texture from other apps (even it seems to be a good trick) 'cause I don't want any problem with copyright in my appz.