QUAD_STRIP

I am displaying fe-meshes with a lot of quads and triangles. Can i improve the performance, if i search connected quads and create a quad_strip?

Thanks
Juergen

that’s the reason for their existence…

Sure, since you will need less RAM and the GPU will TnL less vertices, but the problem is, you have a single normal per face.

I dont know if there is any fix for this one.

V-man