Loading Textures by glTexImage2D

Hi, ALL!

Anyone now that glTexImage2D support different input and output data types, even GL_BGR_EXT and GL_BGRA_EXT for windows bitmap. But, does anyone know how use input data stored in 16 bits per pixel (555 or 565) without manually converting into supported type.

Thanks.

Yes, you do it this way: check for the extension EXT_packed_pixel.
If it’s found use an internal_format of GL_RGB5_A1, or GL_RGBA4. Look the specs for more info/formats.
Note that drivers without that ext, won’t work with the mentioned formats.

Thanks, paolom!

[This message has been edited by Mad Max (edited 02-17-2000).]