Do all the GeForce4 cards support 3D textures (in hardware) ?
Specifically, does GeForce 4 MX 440 support it ?
I’m thinking of getting an ASUS V8170DDR GeForce 4 MX 440. It’s cheaper than my GF3. As long as it supports 3D textures, I don’t care if it is a tad slower.
Originally posted by Bob: If you don’t get hardware rendering (which you don’t with 3D textures on a TNT2), you get software rendering automatically.
Hi
that means when I get the function pointers for glTextImage3D*(…) using wglGetProcaddress() I will be able to use 3D textures even when the extension is not in the extensions string ?
The GeForce4 MX seem like basically GeForce2 cores with the GeForce4 memory interface. GeForce2 doesn’t have hardware for 3D textures, nor shadow buffers, nor more than 2 texture units, nor any kinds of shaders…
While it may work in software, it’s not really useable in that mode. I suggest getting an older GeForce3 cheap, or a GF4 Ti4200. Or just wait six months and I’m sure something new and exciting will be capturing all our imaginations
that means when I get the function pointers for glTextImage3D*(…) using wglGetProcaddress() I will be able to use 3D textures even when the extension is not in the extensions string ?
If you have OpenGL 1.2 or later then yes, since it’s in the core (i.e. not an extension) and therefore is a required feature.