Can someone tell me about rendering algorithms? Sush as
->Load all object data
->Load all Texture data
->Enter game loop
—> ???
—> ???
->Exit Loop
->Terminate program
Thanks.
Can someone tell me about rendering algorithms? Sush as
->Load all object data
->Load all Texture data
->Enter game loop
—> ???
—> ???
->Exit Loop
->Terminate program
Thanks.
It looks like a pretty general question man and this is not really OpenGL specific…
for the usual you can have a look to: http://www.gamedev.net http://www.flipcode.com http://www.cfxweb.net http://www.maxcode.com
etc, etc, etc ;))
Moreover you should search with google for
‘free 3d engines’ and start to read some source code’ to get the idea of what could be found inside a 3d engine prj and then make your own idea about this issue’
As a matter of fact, there is not only one way to make a 3Dlib or game prj but looking around what are doing others people could give many clues and think different!
Finally I’ve started to write some bull****s
about programming gamedev etc… etc… (mainly for beginers i must say) so you can look at this here: http://www.orkysquad.org/main.php?xtra
(More articles about 3D engine programming and so on and so forth should follow depending on my spare time!
That’s it!
hth
Yeah…download the quake engine if you want to look at some cool (but messy) code. Any engine written in C will be easier to read and learn from, btw (for me at least).