I am having trouble defining a floating point cubic texture. Not even sure if it’s supported (nothing is mentionned about cubic textures in the extension’s specs).
The GL_NV_float_buffer extension (GeForce 5200+) is limited to the TEXTURE_RECTANGLE texture target. The GL_ARB_texture_float/GL_ATI_texture_float extension (GeForce 6200+) can be used for all texture targets.