Hi.
I’m doing a presentation in a couple of weeks on “Custom Shading Techniques in OpenGL” I’ve got to cover cel-shading and (of course) dot3 bump mapping.
I’ve never really done this before and am not sure what to expect. I figured I’d just explain the techniques and throw in some big words and equations so as to confuse everybody. I’ll be presenting at a local college.
Anyway, its essentially a school science project. I was wondering if anyone had any pointers.
[This message has been edited by Bossa Nova (edited 02-06-2003).]