Sorry to take the message from another forum but I don’t know how can I insert some source code.
Here’s my message :
http://www.flipcode.com/cgi-bin/msg.cgi?showThread=00006016&forum=3dtheory&id=-1
Thanks for you answers …
Sorry to take the message from another forum but I don’t know how can I insert some source code.
Here’s my message :
http://www.flipcode.com/cgi-bin/msg.cgi?showThread=00006016&forum=3dtheory&id=-1
Thanks for you answers …
SetupRegisterCombiners():
glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, (float *) &light_color);
should be:
glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, (float *) light_color);
No “&” infront of “light_color”.
Perhaps this will work!?
… but I don’t know how can I insert some source code.
Check the FAQ for this discussion board on how to do things like that.
-SirKnight
Thanks for your help, the problem was coming from the blending, if you want to follow the full story, see :
http://www.gamedev.net/community/forums/topic.asp?whichpage=2&pagesize=20&topic_id=115412