Triple buffering?

Hi,

Is it possible to do triple buffering with OpenGL? Specifically Windows OpenGL.

If so, how can I do this?

Thanks,
Luke A. Guest.

Triple buffering increases your latency
and makes your program feel less responsive,
even if your frame rate goes up a little.

That being said, I have no idea which
extension or platform-specific call to use
to force/enable it.

[This message has been edited by bgl (edited 10-09-2000).]