retrieving wgl functions (specifically multitex)

I was just thinking about the way you retrieve function pointers from your OpenGL DLL on Windows platforms. All the examples I’ve seen retrieve the multitexturing functions with a string like:

wglGetProcAddress(“glActiveTextureARB”);

Now, since these extensions were promoted to core GL in version 1.3 of the API is it possible to retrieve them without suffixing the ‘ARB’ extension
e.g.

wglGetProcAddress(“glActiveTexture”);

Is that possible, or must the ARB thing still be used, or, is it possible to use either?

I’d like to write a test app but I’m sorta between computers at the minute.

-Mezz

wglGetProcAddress(“glColor3f”)
wglGetProcAddress(“glBegin”)

all functions work with the names they have. so do the 1.3 work if 1.3 is supported. if the arb-ext is in, then the arb-ext-functions work as well, etc etc etc.

at least, thats how it should be. i think more or less this is true everywhere, but dunno really