I was just thinking about the way you retrieve function pointers from your OpenGL DLL on Windows platforms. All the examples I’ve seen retrieve the multitexturing functions with a string like:
wglGetProcAddress(“glActiveTextureARB”);
Now, since these extensions were promoted to core GL in version 1.3 of the API is it possible to retrieve them without suffixing the ‘ARB’ extension
e.g.
wglGetProcAddress(“glActiveTexture”);
Is that possible, or must the ARB thing still be used, or, is it possible to use either?
I’d like to write a test app but I’m sorta between computers at the minute.
-Mezz