Tesselator algorithm

Hello,
I am using OpenGL’s Tesselator to triangulate several concave polygons for part of my University Thesis.

Does anyone know (or know where I can find info on) which algorithm is used and what its order is?

Thanks in advance #:slight_smile:
Duncan Adamson

the source is available : http://oss.sgi.com/projects/ogl-sample/

Thanks