Hi,
I wrote a little RAW loader. The POV Ray RAW format only lists raw vertex data
and object names. I export my RAW files from Cinema 4D. It looks like there is
no system in the winding of the objects. Some objects are given clock-wise, some
are counter-clockwise.
Does someone know why the objects are specified with random windings ?
Is this a bug in the Cinema export code ?
Is there a mathematical way to find out the correct winding ?
And I have also problems to calculate vertex normals. How can I calculate
vertex normals from this raw (and maybe unordered) vertex data ?
please help me !
Thanks
Tim