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zander76
08-16-2003, 01:05 PM
Hello Everybody

I would like to try developing and gl extension. Do i have to be a registered developer for this, does anybody know of any documentation on developing extensions(other then how to use or writing a request).

Thanks, Ben

zeckensack
08-16-2003, 01:40 PM
You obviously have to be an OpenGL implementor to expose an extension. I suspect you're not.
You can however just write a layer on top of OpenGL that does what you want.

I guess if you follow the rules you can also just write an extension specification from the template (http://www.opengl.org/search/wwwwais/wwwwais.cgi?keywords=extension+template&SUBMIT=+Go+) (search facilities are wonderful!). But IMO as long as nobody shows interest in implementing your extension, that's useless.

wintal
08-17-2003, 04:26 PM
I guess it depends what you mean by 'write an extension'. I've added extensions to some pass-thru style drivers I wrote, it's just a matter of adding it to the extension query mechanism and adding it to your version of glext.h. As was mentioned, this is possibly not what you're doing though. http://www.opengl.org/discussion_boards/ubb/smile.gif