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M/\dm/\n
11-07-2002, 10:45 PM
It seems that I can't use automaticaly generated texture coords in vertex programs. Am I wrong?

pocketmoon
11-07-2002, 11:04 PM
You need to roll-your-own. What sort of texgen did you have in mind ?

M/\dm/\n
11-08-2002, 01:33 AM
For the begining I wanted to add texture to glutSolidCone(...);, I've seen the way to get cubemap coords, but I don't know how to add tex2D (GL_OBJ_LIN) for ex.