View Full Version : I cant use Multitexture with my OGL version (W98) HELP!

10-29-2000, 10:55 AM
I was trying to use multitexture function and found that they are not defined. If I use glActiveTextureARB() function the compiler gives me an error. Im using W98 + VC++ 6.0.


10-29-2000, 11:12 AM
You have to declare that function pointer and get the address for the function using wglGetProcAddress.

10-30-2000, 02:23 AM
The problem is not only with that function. Is with all constants and functions used for multitexture.

11-02-2000, 04:01 AM
did you include the glext.h header file ??