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03-07-2002, 10:15 AM
Can anybody explain how the projection matix for glFrustum is derived?
Or at least, where is the view plane .
The center of projection is (0,0,0)?

zeckensack
03-07-2002, 10:20 AM
It's all in the spec (http://www.opengl.org/developers/documentation/version1_3/glspec13.pdf) . Page 34.