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Sim
01-21-2001, 06:52 PM
Hello.

I need my own matrix transformations, because
I need to have some vertex coords, after they
have been transformed, rotated, etc.

My Question is:
Can I link my matrix with opengl and let it do the transformations, because I don't want to loose the T(&L) support from my Geforce.

Thanx

Elixer
01-21-2001, 08:54 PM
Yes. Search the forum for examples.