Hiya,
I’ve got to the stage of my engine where I want to add bump-mapping.
The way my engine works, I can specify textures to a entity and set what blending mode each texture uses.
So in that context, how would I go about it?
I’ve tried GL_Blend for the base and dot3 for the secondary texture but no luck.
Also, what is the best method? I have a g4-4600, and I recall hearing it offered direct support for hw bump-mapping, rather than doing it manually.
Any help? I’m in over my head here.