My game uses GLSL shaders. I’ve replaced two of them with assembly shaders (actually these are my two first assembly shaders ever ).
Why? Because I want my shaders (these two actually) to run on GeForce 3 / 4 and Radeon 8500 / 9000.
I have GeForce 7800 and I’m using ARB_fragment_program / ARB_vertex_program API to handle my shaders.
I’ve checked delphi3d.net - On Radeon 8500 I have GL_ATI_fragment_shader, but I can’t find anything in the GeForce 4Ti extensions list that would look like fragment shaders.
I did some search with google but to no avail.
Any help/links will be appreciated.