performance boost on client state array

Hi, I have just implemented the client state array on my machine. And the performance is excellent. For me to render triangle 512 x 512, without the array, the FPS is around 8, however, with the array used, it is 14!!!~~ I read from books that usually the performace will be boost for 10-15 percentage, for mine, it is over 70%, do u think it is a reliable result ? As I just worry whether I have done sth wrong indeed…

THe Display Card info on my PC:
Intel® 82845G/GL Graphics Controller
Video Ram 49,152KB

Thx a lot!

What do you mean triangle 512x512? Its dimensions are 512x512?? Or you’re rendering 512*512 triangles? If you’re just rendering one single triangle then this isn’t a good indication of the speed boost. You need to render about 20,000+ triangles to see the big difference.

you render a mesh with 512512 triangles at 14fps??? that seem to be impossible to me! My engine with 2 149149 poly rectanlge reaches about 25fps with a radeon8500. So your trianlge output is >3Millions, mine is >1Millions with a faster hardware. hmm

o…but i just render the triangle (with 512 x 512 number of triange)…

no texture mapping or other thing is done…

will it be different?

If not, then I think probaly I have done sth wrong