Is it possible to tell RM to use a target fp32 as a texture format? AFAICT I am running in software mode as its SLOW. I looked but can’t see anywhere to select the format type. Or better yet does anyone here have DM working in RM that hardware accelerated? Thanks
Does RenderMonkey have a manual of some kind?
By the way, what is a RenderMonkey? None of the monkeys I know can render – that’s for sure.
Yes, but I didn’t see anything about it in the manual.
You cannot change texture format within RenderMonkey, but you can create your own DDS texture (use DirectX Texture Tool From DXSDK, for example) - RM load it with required format.
Or you can generate texture direct within RenderMonkey.
Originally posted by Nikolai Timofeew:
You cannot change texture format within RenderMonkey, but you can create your own DDS texture (use DirectX Texture Tool From DXSDK, for example) - RM load it with required format.
Or you can generate texture direct within RenderMonkey.
Hey thanks for the help. I am not sure what you mean by create the texture in RM? Do you mean with a shader or some method that RM has? Thanks
Right-click on a texture and then on “Generator”.
CatDog
Wow the DM shader is SO SLOW… I have a 7800GT…