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02-25-2002, 05:40 AM
im texture mapping an image using mipmaps but when i try to tile the image using gl_repeat it still stretches the image as if i were using gl_clamp. could somebody please tell me why this is the case or how i could fix it so the image appears tiled.

zed
02-25-2002, 08:18 AM
r u using tex coords greater than 1 eg glTexCoord2f(2,3)?

02-25-2002, 09:00 AM
no im using either 1.0 or 0.0 for the x and y co-ords

02-25-2002, 09:05 AM
oh yea i get you now, thanks a million.