View Full Version : OpenGL modeler
06-28-2001, 11:48 PM
is there a modeler which helps to create openGL-objects?
You can use any modeler you like, but you have to write the code to load the object yourself. OpenGL doesn't provide any support for loading files nor manage them, you have to do it all yourself.
06-29-2001, 04:24 PM
most modelers (like Blender) let you write a script to export object data in your own format. It only took me 2 hours to make a exporter that saves vertexs, matrixs, indexed triangles, normals, and UV texture cordinates! (from blender)
The in-game reader is basicly just looking for tags with sscanf, then rendering it all with GLDrawElements!
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