Code Help - A lot of help!

As you can probably tell i’m new to java and even newer to opengl, i have to make some basic shapes but was having troble compiling these, i wanted to have end up with a screen divided in two (using rectangles) and a 3d cube in the middle but am having problems and due to time i dont really have time to start from the VERY basics, my complete code is below. Thanks for any help

// Java classes
import java.awt.;
import java.awt.event.
;
import java.net.URL;

// GL4Java classes
import gl4java.GLContext;
import gl4java.awt.GLAnimCanvas;
import gl4java.utils.textures.*;

public class Test extends Applet
{

 public void reshape(int width, int height)
  {
     if(height==0)height=1;
     gl.glViewport(0, 0, width, height);                       // Reset The Current Viewport And Perspective Transformation
     gl.glMatrixMode(GL_PROJECTION);                           // Select The Projection Matrix
     gl.glLoadIdentity();                                      // Reset The Projection Matrix
     glu.gluPerspective(45.0f, width / height, 0.1f, 100.0f);  // Calculate The Aspect Ratio Of The Window
     gl.glMatrixMode(GL_MODELVIEW);                            // Select The Modelview Matrix
     gl.glLoadIdentity();                                      // Reset The ModalView Matrix

  }


 public void init()
  {
     float width = (float)getSize().width;
     float height = (float)getSize().height;

     gl.glShadeModel(GL_SMOOTH);                            //Enables Smooth Color Shading
     gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);               //This Will Clear The Background Color To Black
     gl.glClearDepth(1.0);                                  //Enables Clearing Of The Depth Buffer
     gl.glEnable(GL_DEPTH_TEST);                            //Enables Depth Testing
     gl.glDepthFunc(GL_LEQUAL);                             //The Type Of Depth Test To Do
     gl.glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);  // Really Nice Perspective Calculations
  }


 public void DrawGLScene()
  {
     gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);       //Clear The Screen And The Depth Buffer
     gl.glLoadIdentity();                                         //Reset The View

  }


 public void DrawGLScene()
  {
	 //House
     gl.glLoadIdentity();								// Reset The Current Modelview Matrix
     gl.glTranslatef(1.5f,0.0f,-9.0f);					// Move Right 1.5 Units And Into The Screen 7.0
     gl.glRotatef(rquad,1.0f,1.0f,1.0f);				// Rotate The Quad On The X axis ( NEW )
     gl.glBegin(GL_QUADS);								// Draw A Quad
     gl.glColor3f(0.0f,1.0f,0.0f);						// Set The Color To Blue
     gl.glVertex3f( 1.0f, 1.0f,-1.0f);					// Top Right Of The Quad (Top)
     gl.glVertex3f(-1.0f, 1.0f,-1.0f);					// Top Left Of The Quad (Top)
     gl.glVertex3f(-1.0f, 1.0f, 1.0f);					// Bottom Left Of The Quad (Top)
     gl.glVertex3f( 1.0f, 1.0f, 1.0f);					// Bottom Right Of The Quad (Top)
     gl.glColor3f(1.0f,0.5f,0.0f);						// Set The Color To Orange
     gl.glVertex3f( 1.0f,-1.0f, 1.0f);					// Top Right Of The Quad (Bottom)
     gl.glVertex3f(-1.0f,-1.0f, 1.0f);					// Top Left Of The Quad (Bottom)
     gl.glVertex3f(-1.0f,-1.0f,-1.0f);					// Bottom Left Of The Quad (Bottom)
     gl.glVertex3f( 1.0f,-1.0f,-1.0f);					// Bottom Right Of The Quad (Bottom)
     gl.glColor3f(1.0f,0.0f,0.0f);						// Set The Color To Red
     gl.glVertex3f( 1.0f, 1.0f, 1.0f);					// Top Right Of The Quad (Front)
     gl.glVertex3f(-1.0f, 1.0f, 1.0f);					// Top Left Of The Quad (Front)
     gl.glVertex3f(-1.0f,-1.0f, 1.0f);					// Bottom Left Of The Quad (Front)
     gl.glVertex3f( 1.0f,-1.0f, 1.0f);					// Bottom Right Of The Quad (Front)
     gl.glColor3f(1.0f,1.0f,0.0f);						// Set The Color To Yellow
     gl.glVertex3f( 1.0f,-1.0f,-1.0f);					// Top Right Of The Quad (Back)
     gl.glVertex3f(-1.0f,-1.0f,-1.0f);					// Top Left Of The Quad (Back)
     gl.glVertex3f(-1.0f, 1.0f,-1.0f);					// Bottom Left Of The Quad (Back)
     gl.glVertex3f( 1.0f, 1.0f,-1.0f);					// Bottom Right Of The Quad (Back)
     gl.glColor3f(0.0f,0.0f,1.0f);						// Set The Color To Blue
     gl.glVertex3f(-1.0f, 1.0f, 1.0f);					// Top Right Of The Quad (Left)
     gl.glVertex3f(-1.0f, 1.0f,-1.0f);					// Top Left Of The Quad (Left)
     gl.glVertex3f(-1.0f,-1.0f,-1.0f);					// Bottom Left Of The Quad (Left)
     gl.glVertex3f(-1.0f,-1.0f, 1.0f);					// Bottom Right Of The Quad (Left)
     gl.glColor3f(1.0f,0.0f,1.0f);						// Set The Color To Violet
     gl.glVertex3f( 1.0f, 1.0f,-1.0f);					// Top Right Of The Quad (Right)
     gl.glVertex3f( 1.0f, 1.0f, 1.0f);					// Top Left Of The Quad (Right)
     gl.glVertex3f( 1.0f,-1.0f, 1.0f);					// Bottom Left Of The Quad (Right)
     gl.glVertex3f( 1.0f,-1.0f,-1.0f);					// Bottom Right Of The Quad (Right)
     gl.glEnd();										// Done Drawing The Quad


     //Grass
     gl.glBegin(GL_QUADS);								// Draw A Quad
     gl.glVertex3f(-1.0f, 1.0f, 0.0f);					// Top Left
     gl.glVertex3f( 1.0f, 1.0f, 0.0f);					// Top Right
     gl.glVertex3f( 1.0f,-1.0f, 0.0f);					// Bottom Right
     gl.glVertex3f(-1.0f,-1.0f, 0.0f);					// Bottom Left
     gl.glEnd();										// Done Drawing The Quad

     //Sky
	 gl.glBegin(GL_QUADS);								// Draw A Quad
	 gl.glVertex3f(-1.0f, 1.0f, 0.0f);					// Top Left
	 gl.glVertex3f( 1.0f, 1.0f, 0.0f);					// Top Right
	 gl.glVertex3f( 1.0f,-1.0f, 0.0f);					// Bottom Right
	 gl.glVertex3f(-1.0f,-1.0f, 0.0f);					// Bottom Left
     gl.glEnd();										// Done Drawing The Quad
  }


 public void display()
  {
     for(int i=0;i<3;i++){
        glj.gljMakeCurrent();      //Ensure GL is initialised correctly
        DrawGLScene();
        glj.gljSwap();             //Swap buffers
        glj.gljFree();             // release GL
     }
  }

//Cube
  	glClearColor(0.0,0.0,0.0,0.0);
    glClear(GL_COLOR_BUFFER_BIT);

    glBegin(GL_Polygon);
    glVertex2f(0.0,0.0);
    glVertex2f(0.0,3.0);
    glVertex2f(4.0,3.0);
    glVertex2f(6.0,1.5);
    glVertex2f(4.0,0.0);

glEnd ();

// Main method (This is what gets run when you run as an application)
public static void main( String args[] )
{
House applet = new House();
applet.setSize(640,480);
applet.init();
applet.start();

     Frame f = new Frame("Colins House - OpenGL and Java");


     f.add(applet);
     f.pack();// make the frame the size of the Applet
     f.setVisible(true);

     }
  }

}