why it's so slow?

i have a floor composed of 16 textures, 4 walls each one composed of 4 textures. Each texture is 256X256. and on nvidia riva tnt2 64MB it has 4FPS??? I have no idea why? Could you tell me more about this…?

ok… now i managed to get 40 FPS (making some variables static…) but is it also possible that console program in VC++6.0 runs slower than win32 application made also under VC++6.0?

Originally posted by insane_in@yahoo.com:
i have a floor composed of 16 textures, 4 walls each one composed of 4 textures. Each texture is 256X256. and on nvidia riva tnt2 64MB it has 4FPS??? I have no idea why? Could you tell me more about this…?

are you using glut or windows api for window management. also are you using double buffering. YOur graphics card is also not top notch

if you can get *10 spped just by changing stuff in your program i guess you can have more strange stuff there… like, are you uploading the textures each frame? and do you know that you have an accelerated modE?