How i can draw rotated text?

Anybody know how it is possible to draw text rotated on 90,180,270 degree.
If i use somethink like this:

hFont = CreateFont(24, 0, 0, 90, FW_BOLD,FALSE, FALSE, FALSE,ANSI_CHARSET, OUT_TT_PRECIS,CLIP_DEFAULT_PRECIS,ANTIALIASED_QUALITY,FF_DONTCARE|DEFAULT_PITCH,“MS Sans Serif”);

Text draw not rotated!

And if i use glRotate() text not rotated too!
Help me plz!

You have essentially two options, you can use wglUseFontOutlines to produce display lists of meshes which can be rotated just like any other model can, or you can use textured quads.

I tryed use wglUseFontOutlines but its not drawen at all! May be becouse i use orthographical projection? It is need any special actions?