Now that GL1.5 has vertex buffers in core...

I wonder if this is a good idea. After all, generalization using uberbuffers is still a work in progress.

Do you think it would have been a good idea to wait for them? I think it would because now the GL may have something which is horribly redudant. Well, not a problem anyway but what’s your comment on that?

I would rather see that vertexbinding in uberbuffers uses the VBO calls… that way we still can use teh nice VBO interface, and just change to a SuperBuffer memory area when we want to use the result of a render as input

If the differences will be so few then I’m worrying without a reason.
It would be fine (haven’t checked out the preliminary uberbuffer extension yet).