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View Full Version : Faster 'jitter'?



Thaellin
01-11-2001, 06:09 AM
Quick question:

Is there a faster way to produce jitter (for depth-of-field or what-have-you) than loading your geometry into a vertex array, locking the array, and modifying the modelview matrix as many times as necessary to get the jitter effect you're after?

Thank ye,
-- Jeff