How to paint a pixel ?
try glPleasePaintMyPixel()?
glBegin(GL_POINTS); glVertex*(…); glEnd();
But how to make screen coodinates correspond to the glVertex coordinates ?
Look into the “Matrix Transformation” thread
How to paint a pixel ?
try glPleasePaintMyPixel()?
glBegin(GL_POINTS); glVertex*(…); glEnd();
But how to make screen coodinates correspond to the glVertex coordinates ?
Look into the “Matrix Transformation” thread