Hi, I was wondering if anyone knows if it’s possible to reproduce some of Photoshop’s blending modes in OpenGL.
I’m particularly interested in the vivid light (additive) blending mode. I’m currently using GL_SRC_ALPHA, GL_ONE for additive blending but it’s not nearly as good looking as photoshop’s vivid light.
This is very annoying as I use vivid light a lot in Photoshop, and the end result is very different in opengl, thus I can’t really use it.