View Full Version : Surface Generation
06-26-2002, 01:53 PM
I want to generate surfaces that go through all the points I provide. However, neither Bezier nor NURBS offer a handy tool for this purpose because these two methods consider the control points in the middle as "magnets", not as part of the surface. Although I can make a surface by many small triangles, it is not efficient to do so. Anyone has any good idea to solve my problem? Thanks!
06-27-2002, 12:08 AM
The most common way of doing that is to use an interpolated curve/surface, but this is not very easy to do without support from som ekind of spline library, if you can live with GPL/LGPL license then there are a few spline libraries with support for this.
06-27-2002, 05:32 AM
Thank you very much. What is GPL/LGPL? How to get the spline libraries then?
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